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【小游戏】C++控制台版本俄罗斯轮盘赌

【小游戏】C++控制台版本俄罗斯轮盘赌

制作团队:洛谷813622(Igallta) 989571(_ayaka_)

Mod:_ayaka_

双人模式:Igallta

公告:

原先的9.8改名为 Alpha 1.0,以后每次更新都增加 0.1。 Alpha 1.11 改为 Beta 1.0。 手铐机制:朝自己开枪也算一个回合,例如:

上手铐+朝自己开枪 -> 朝对面开枪 -> 对面回合

Data:

Data 9.3:新增设定:对方死了之后对方的手铐也会解掉。 Data Alpha 1.1 :为防止有人钻牛角尖,大部分改为 string 类型。 Data Alpha 1.2 :为防止有些人数道具是第几号数大脑过载数晕过去了,显示道具时会增加编号。 Data Alpha 1.3 :不能命名为上帝、God…不然就会&%#@&)DHD*#。 Data Alpha 1.4 :游戏结束后并不会立刻窗口结束,而是会等三秒后按任意键结束。 Data Alpha 1.5 :增加等待时间,让你反应过来(原来只有 100ms,现在改为 500ms)。 Data Alpha 1.6 :缩短代码长度,没错,仅此而已。 Data Alpha 1.7 :增加如果射出的是实弹那么窗口就会抖动、每次获得的道具从固定4个改为 1~4 随机。以及优化游玩体验。 Data Alpha 1.8 :经讨论,认为道具设置为 1~5 个/次更为合适。 Data Alpha 1.9 :优化玩家体验。 Data Alpha 1.10 :修复关于输入无限循环的 bug。 Data Beta 1.0 :删除死亡后手铐解除的机制。 Data Beta 1.1 :修复在开发手铐时不小心让p1直接获得12个手铐的bug(汗),优化玩家体验。 Date Beta 1.2:大大缩短代码长度(目前有 bug 无法游玩)

/* 作者:洛谷813622、989571 csdn:luogu_Igallta 严禁搬迁 这个版本是Beta 1.1版本 */ #include<bits/stdc++.h> #include<windows.h> #define clr system("cls") #define int long long using namespace std; string dj[] = {"放大镜", "华子", "小刀", "饮料", "手铐"}, zd[] = {"空弹", "实弹"}, pl1, pl2; bool is1 = 1, sk, zs; //sk:手铐 zs:打自己 int yu, kb, sd, b1 = 2, win1,win2,b2 = 2, ls = 1, hit = 1, mxb = 2, jl; //jl:记录被挂手铐后局数 vector<int>dj1, dj2; queue<int>g;//枪械装弹 inline void dist(int atime, int st = 20) { int shake_distance = 10, x, y, width, height; int counts = atime / st / 2; RECT rect; HWND window = NULL, oldwindow = NULL; for (int i = 1; i <= counts; i++) { window = GetForegroundWindow(); if (window != oldwindow) { GetWindowRect(window, &rect); x = rect.left; y = rect.top; width = rect.right - x; height = rect.bottom - y; oldwindow = window; } MoveWindow(window, x - shake_distance, y, width, height, TRUE); Sleep(st); MoveWindow(window, x + shake_distance, y, width, height, TRUE); Sleep(st); } } inline void split() { clr; int shake_time = 20, shake_distance = 10, x, y, width, height; RECT rect; HWND window = NULL, oldwindow = NULL; clr; for (int i = 1; i <= 300; i++) { window = GetForegroundWindow(); if (window != oldwindow) { GetWindowRect(window, &rect); x = rect.left; y = rect.top; width = rect.right - x; height = rect.bottom - y; oldwindow = window; } MoveWindow(window, x - shake_distance, y, width, height, TRUE); Sleep(shake_time); MoveWindow(window, x + shake_distance, y, width, height, TRUE); Sleep(shake_time); if (i == 1)cout << "你"; else if (i == 20)cout << "怎"; else if (i == 40)cout << "么"; else if (i == 60)cout << "这"; else if (i == 80)cout << "么"; else if (i == 100)cout << "不"; else if (i == 120)cout << "听"; else if (i == 140)cout << "话"; else if (i == 160)cout << "呢"; else if (i == 170)cout << "?"; else if (i == 180)cout << "你"; else if (i == 200)cout << "让"; else if (i == 220)cout << "我"; else if (i == 240)cout << "要"; else if (i == 260)cout << "消"; else if (i == 280)cout << "失"; else if (i == 300)cout << "了"; } int t = 250; while (t--) { cout << "ERROR "; Sleep(3); } t = 20; while (t--)system("start cmd"); t = 20; while (t--) { MessageBox(NULL, "ERROR!", "ERROR", MB_OK | MB_ICONWARNING); } exit(0); } inline void dontagain() { clr; Sleep(500); for (int i = 0; i <= 2; i++) { cout << '.'; Sleep(1000); } cout << "够"; Sleep(2000); cout << "了!!!\n"; dist(800); system("pause"); cout << "你再这样程序就出 bug 了!\n"; system("pause"); clr; } inline void drink() { int tmpo = g.front(); g.pop(); cout << "你选择了饮料!退出的这发子弹是:" << zd[tmpo] << "!\n"; --yu; if (tmpo) { --sd; } else --kb; Sleep(1500); } inline void over() { Sleep(1000); system("pause"); clr; ++ls; } inline void fdj() { cout << "当前子弹:"; cout << zd[g.front()] << '\n'; Sleep(1500); } signed main() { cout << "玩家1的名字:"; cin >> pl1; int cnt1 = 0, cnt2 = 0; while (pl1 == "上帝" || pl1 == "GOD" || pl1 == "GOd" || pl1 == "GoD" || pl1 == "God" || pl1 == "gOD" || pl1 == "goD" || pl1 == "gOd" || pl1 == "god") { if (cnt1 == 6) { dontagain(); } if (cnt1 == 12) { split(); } cout << "ERROR 010101000110100001100101001000000100011101101111011001000010000001101000011000010111001100100000011000100110010101100101011011100010000001100100011001010110000101100100001011000111100101101111011101010010000001100011011000010110111000100111011101000010000001101110011000010110110101100101001000000111100101101111011101010111001000100000011011100110100101100011011010110110111001100001011011010110010100100000001000100100011101101111011001000010001000101110"; cout << "\n你需要重新输入一个名字......\n"; ++cnt1; cin >> pl1; } cout << "玩家2的名字:"; cin >> pl2; while (pl2 == "上帝" || pl2 == "GOD" || pl2 == "GOd" || pl2 == "GoD" || pl2 == "God" || pl2 == "gOD" || pl2 == "goD" || pl2 == "gOd" || pl2 == "god") { if (cnt2 == 6) { dontagain(); } if (cnt2 == 12) { split(); } cout << "ERROR 010101000110100001100101001000000100011101101111011001000010000001101000011000010111001100100000011000100110010101100101011011100010000001100100011001010110000101100100001011000111100101101111011101010010000001100011011000010110111000100111011101000010000001101110011000010110110101100101001000000111100101101111011101010111001000100000011011100110100101100011011010110110111001100001011011010110010100100000001000100100011101101111011001000010001000101110"; cout << "\n你需要重新输入一个名字......\n"; cin >> pl2; } clr; cout << "现在讲解规则:\n小刀:可以让下一发子弹伤害变成两倍\n华子:可以回一滴血\n放大镜:你可以查看当前子弹\n饮料:可以退一发子弹\n手铐:可以限制对方一回合动不了\n一共有3轮。\n"; Sleep(1200); system("pause"); clr; start: ; if (ls == 4) { clr; cout << "局数已到,游戏结束。\n"; if(win1>win2){ cout<<"p1赢了!"; }else cout<<"p2赢了!"; Sleep(2000); system("pause"); exit(0); } //初始化 b1 = 2 * ls; b2 = 2 * ls; hit = 1; zs = 0; sk = 0; yu = 0; kb = 0; sd = 0; jl = 0; mxb = b1; dj1.clear(); dj2.clear(); while (g.size())g.pop(); cout << "第" << ls << "局\n目前比分(p1 : p2):"<<win1<<" : "<<win2<<'\n'; Sleep(1200); clr; while (1) { clr; srand(time(0)); if (!yu) { sc: ; int k = rand() % 5 + 1; cout << "现在开始上道具!\n" << pl1 << "(p1)获得了:"; for (int i = 1; i <= k; i++) { int t = rand() % 5; dj1.push_back(t); cout << dj[t] << ' '; Sleep(500); } cout << "\n现在" << pl1 << "(p1)拥有道具:\n"; for (auto v : dj1) { cout << dj[v] << ' '; } cout << '\n'; Sleep(1200); system("pause"); clr; cout << pl2 << "(p2)获得了:"; for (int i = 1; i <= k; i++) { int t = rand() % 5; dj2.push_back(t); cout << dj[t] << ' '; Sleep(500); } cout << "\n现在" << pl2 << "(p2)拥有道具:\n"; for (auto v : dj2) { cout << dj[v] << ' '; } cout << '\n'; Sleep(1200); system("pause"); clr; kb = rand() % 6 + 1; sd = rand() % 6 + 1; yu = (kb + sd); int tk = kb, ts = sd; cout << "空包弹有:" << kb << " 实弹有:" << sd << '\n'; cout << "装填子弹中......\n"; srand(time(0)); for (int i = 1; i <= yu; i++) { bool k = rand() % 2; if (k) { if (tk) { g.push(0); --tk; } else { g.push(1); --ts; } } else { if (ts) { g.push(1); --ts; } else { g.push(0); --tk; } } } Sleep(1200); } cout << "\n现在" << pl1 << "(p1)拥有道具:\n"; for (auto v : dj1) { cout << dj[v] << ' '; } cout << "\n现在" << pl2 << "(p2)拥有道具:\n"; for (auto v : dj2) { cout << dj[v] << ' '; } cout << "\n生命值(p1,p2):" << b1 << "," << b2 << "\n"; cout << "空包弹有:" << kb << "发,实弹有:" << sd << "发\n"; if (is1) { cout << "现在是" << pl1 << "(p1)的回合\n"; use1: ; if (dj1.size()) { cout << "\n现在" << pl1 << "(p1)拥有道具:\n"; int total = 0; for (auto v : dj1) { cout << (++total) << "号:" << dj[v] << " "; } cout << "你要使用道具吗?(Y/N)\n"; string t; ques: ; cin >> t; if (t.size() > 1) { cout << "请重新输入:"; goto ques; } char q = t[0]; q = toupper(q); if (q == 'Y') { cout << "\n请告诉我要使用道具在你拥有的的编号(从1开始;输入0代表不小心输错不使用道具):"; int bh; string inp; quesd1: ; cin >> inp; if (inp.size() > 1) { cout << "不合法!\n请重新输入!"; goto quesd1; } if (!isdigit(inp[0])) { cout << "不合法!\n请重新输入!"; goto quesd1; } bh = inp[0] - 49; if (bh == -1)goto hit1; if (bh > dj1.size() - 1 || bh < 0) { cout << "不合法!\n请重新输入!"; goto quesd1; } else { int tmp = dj1[bh]; dj1.erase(dj1.begin() + bh); switch (tmp) { case 0: { fdj(); break; } case 1: { if (b1 == mxb) { cout << "达到上限值,无法回复。"; } else { ++b1; cout << "你选择了华子!\n" << pl1 << "回复1点血量,现在他有" << b1 << "条生命值!"; } Sleep(1500); break; } case 2: { if (hit == 2) { cout << "你在本回合已经使用了小刀,不能再使用了!将会新加小刀至末尾。\n"; dj1.push_back(2); } else { hit = 2; cout << "你选择了小刀!这一回合将造成双倍伤害!\n"; } Sleep(1500); break; } case 3: { drink(); break; } case 4: { if (sk) { cout << "别人已经被铐起来了.....将把手铐移至末尾!\n"; dj1.push_back(4); } else { sk = 1; jl = 0; cout << "你选择了手铐!下一回合敌人将无法移动!\n"; } Sleep(1500); break; } } if (!yu) { goto sc; } goto use1; } } else if (q == 'N') { cout << "好的。"; } else { cout << "请重新输入:"; goto ques; } } hit1: ; cout << "你要打谁?(0:自己 1:另一名玩家):"; string ht1; bool ht; cin>>ht1; if(ht1.size()>1||!isdigit(ht1[0])){ cout<<"请重新输入!\n"; goto hit1; } ht=(ht1[0]-48); int k = g.front(); if (ht) { if (k) { cout << "当前是实弹!" << pl2 << "受到了" << hit << "点伤害!\n"; dist(400); b2 -= hit; --sd; } else { cout << "很遗憾,当前是空包弹。\n"; --kb; } } else { zs = 1; if (k) { cout << "哦豁,当前是实弹!" << pl1 << "受到了" << hit << "点伤害!\n"; dist(400); b1 -= hit; --sd; } else { cout << "恭喜你,当前是空包弹!\n"; --kb; } } g.pop(); Sleep(1000); --yu; hit = 1; } else { cout << "现在是" << pl2 << "(p2)的回合\n"; use2: ; if (dj2.size()) { char q; int total = 0; cout << "\n现在" << pl2 << "(p2)拥有道具:\n"; for (auto v : dj2) { cout << (++total) << "号:" << dj[v] << " "; } ques2: ; cout << "\n你要使用道具吗?(Y/N)\n"; string t; cin >> t; if (t.size() > 1) { cout << "请重新输入:"; goto ques2; } q = t[0]; q = toupper(q); if (q == 'Y') { cout << "\n请告诉我要使用道具在你拥有的的编号(从1开始;输入0代表不小心输错不使用道具):"; string inp; quesd2: ; cin >> inp; if (inp.size() > 1) { cout << "不合法!\n请重新输入!"; goto quesd2; } if (!isdigit(inp[0])) { cout << "不合法!\n请重新输入!"; goto quesd2; } int bh = inp[0] - 49; if (bh == -1) { goto hit2; } if (bh > dj2.size() - 1 || bh < 0) { cout << "不合法!\n请重新输入!"; goto quesd2; } else { int tmp = dj2[bh]; dj2.erase(dj2.begin() + bh); switch (tmp) { case 0: { fdj(); break; } case 1: { if (b2 == mxb) { cout << "达到上限值,无法回复。"; } else { ++b2; cout << "你选择了华子!\n" << pl2 << "回复1点血量,现在他有" << b2 << "条生命值!"; } Sleep(1500); break; } case 2: { if (hit == 2) { cout << "你在本回合已经使用了小刀,不能再使用了!将会新加小刀至末尾。\n"; dj2.push_back(2); } else { hit = 2; cout << "你选择了小刀!这一回合将造成双倍伤害!\n"; } Sleep(1500); break; } case 3: { drink(); break; } case 4: { if (sk) { cout << "别人已经被铐起来了......将把手铐移至末尾!\n"; dj2.push_back(4); } else { sk = 1; jl = 0; cout << "你选择了手铐!下一回合敌人将无法移动!\n"; } Sleep(1500); break; } } if (!yu) { goto sc; } goto use2; } } else if (q == 'N') { cout << "好的。"; } else { cout << "请重新输入:"; goto ques2; } } hit2: ; cout << "你要打谁?(0:自己 1:另一名玩家):"; string ht1; bool ht; cin >> ht1; if(ht1.size()>1 || !isdigit(ht1[0])){ cout<<"请重新输入!\n"; goto hit2; } ht=(ht1[0]-48); int k = g.front(); if (ht) { if (k) { cout << "当前是实弹!" << pl1 << "受到了" << hit << "点伤害!\n"; dist(400); b1 -= hit; --sd; } else { cout << "很遗憾,当前是空包弹。\n"; --kb; } } else { zs = 1; if (k) { cout << "哦豁,当前是实弹!" << pl2 << "受到了" << hit << "点伤害!\n"; dist(400); b2 -= hit; --sd; } else { cout << "恭喜你,当前是空包弹!\n"; --kb; } } g.pop(); Sleep(1000); --yu; hit = 1; } if (b1 <= 0) { clr; cout << pl2 << "赢了\n"; ++win2; over(); goto start; } if (b2 <= 0) { clr; cout << pl1 << "赢了\n"; ++win1; over(); goto start; } if (sk) { ++jl; if (jl == 2) { sk = 0; jl = 0; } } if (!sk && !zs) { is1 = 1 - is1; } zs = 0; } return 0; } 如果你的 Dev 说这个代码 CE,解决方案如下:

最顶上一栏的“工具” -> “编译选项” -> “编译时加入以下参数”

填 -std=c++14 -O2 -lm -static

如果还是 CE,并且提示的里面含有 -std=c++14 -O2 -lm -static,那么代表你的 Dev 版本过低,你需要下载 DevC++5.11 或 DevC++6.5(推荐下载 DevC++6.5)。

其他编译器(诸如 VSCode Codeblock)我不知道,反正你使用的是 c++14 及以上版本即可。

历代版本:

Alpha 1.2

Alpha 1.3

Alpha 1.4

Alpha 1.5

Alpha 1.6

Alpha 1.7

Alpha 1.8

Alpha 1.9

Alpha 1.10

Beta 1.0

Beta 1.1

Beta 1.2 很严重bug,修复中,请勿游玩

另外,我们也提供 Mod 玩法: 三国杀版本

如果原版复刻出现了 bug,请私信 Igallta 或者给这个博客回复。

如果Mod出现了 bug,请私信 _ayaka_ 或者给ta的博客回复。

有 bug 一定要说!而且一定要说明确,比如某些同学只说手铐有问题,我也不知道你出现了什么问题,只知道手铐有问题,导致我 de 了半天一点问题都没看出来,也一头雾水。如果你自己非要钻牛角尖,输入个什么转义字符啊,ctrl啊…那些我们也没办法。就不要发出来了。真要求改的话,你可以去找找 C/C++ 作者,和ta谈谈…

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